Pac Man Design

I was Listening to a podcast recently (App Stories) and the topic was game design and the different approaches. One game they were discussing was Pac-Man.

The point being that Pac-Man is so simple it doesn’t tell you how to play the game, you learn this as you play. You may choose to eat all the pills or not. You may choose to eat a ghost but will learn you can’t do this h TIL you have eaten a giant pill.

The point being that the game is designed so simply that you learn as you play. There is no need for manuals, documents, or tour guides. It is what it is!

It’s struck a chord with me and has made me think we all should consider this when creating systems and processes and take the Pac-Man approach.

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